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A significant proportion of trans and gender diverse (TGD) young people report membership of the gaming community and resultant benefits to wellbeing. To date their experiences and needs regarding a key feature of games, the avatar, are largely unexplored, despite increasing interest in the therapeutic role of avatars in the general population. The aim of this study was to better understand the role of the avatar in gaming, its impact on TGD young people's mental health, and their unique needs regarding avatar design.
The review examines the international literature to determine how disengagement can be defined & understood, & then examines student disengagement in Australia.
This study used prospective birth cohort data to analyse the relationship between peer aggression at 14 years of age and educational and employment outcomes...
This study examined illness-related change in intelligence quotient (IQ) in a cohort of youth with type 1 diabetes studied prospectively from disease onset...
Despite social environmental factors such as deprivation, urbanicity, migration and adversity being established risk factors for psychotic disorders...
This study examines the associations between life events & changes in leisure-time physical activity after leaving high school in young people from rural...
We investigate whether the profile of factors protecting psychosocial functioning of high risk exposed Australian Aboriginal youth are the same as those...
For hospital-based clinicians wishing to establish AYA services, how should they proceed and what might such services look like?
In the eating disorder sample but not the control sample, omega-3 and omega-6 fatty acid correlated significantly and negatively with eating disorder...
Methodological issues and implications for interventions to support young Aboriginal people's adaptation are discussed.